Cube Escape The Cave Walkthrough: A Complete Guide

Escape from Cube Cave Guide

Preface: After entering the cave, it is recommended to solve the spider puzzle first. If the spider eats a fly, the achievement will be invalidated and the game will need to be reset. However, if you’re sure a fly is about to be eaten, you can exit and reset the puzzle.

Arachnophobia: Make sure no flies are eaten by spiders.

  • Slide to the right and open the cabinet.
  • Pick up the book.
  • Get the furnace from above.
  • Continue right.
  • Take the knife, matches, and petri dish from the drawer.
  • Put the book on the shelf.

Chapter 1: Restoring the family tree, with reference to the “Roots” game. The proper position of each character is indicated by faint shading.

  • Pick up the card and place it on the designated page.

Family Tree: Story-related achievements.

  • Go right twice and collect the wood.
  • Trace the puzzle on the door.
  • Solve dog puzzles.
    • Put all the pieces together and hand the completed puzzle to the person on the right, then to the person on the left, and receive the moth.
  • Continue right.
  • Light the torch and feed the bat moth to get a card.

Chapter 2: Insert the obtained card into Chapter 2 of the book.

  • Trace the new image onto the door.
  • In the spider room, there is a code puzzle. Each room contains a bug that will reveal patterns that need to be solved.
  • Pick up the pickaxe.
  • Return to the dog to solve another puzzle.
    • Guide the detective to the white cube by strategically moving the diver through the souls.
  • Hit the crack with a pickaxe.
  • Give the knife to the arm to get the arm.
  • Grind the arms to make food.
  • Go back to the dog and pet it.

Good boy! Interact affectionately with the dog.

  • Feeding food to dogs causes poop.
  • For further guidance on next steps, see the back of this book.
  • Continue to the driver and the wall above it.
  • Copy the pattern on the side. If you make a mistake, use the fourth stone to erase it.
  • Use the pickaxe to get a bottle of water.
  • Go to the microscope and use the Petri dish and feces.
  • Make sure there are no red lines or crossing lines.
  • Place the bottle next to it.
  • Pick up the elixir and use it on the bottle.
  • Pick up the elixir and use it in the mirror to trigger a series of transformations.
  • Transform multiple times.

Break the glass to get the next card.

Chapter 3: The process of repeatedly consulting books and describing patterns.

  • For the next dog puzzle, collect the item the fish is looking at.
  • Use a pickaxe to obtain ore.
  • Burn wood in the fireplace.
  • Use a furnace to smelt ore.
  • Use the key mold to make a silver key.
  • Use the key on the drawer to find the tape.
  • Repair the diver’s broken tube with duct tape, then turn the valve.
  • Lift up his helmet and give him the elixir of life.

Fresh Air: A story-related achievement.

  • Continue the conversation until you receive the diamond and card.

Chapter 4: One last time, use the card and trace the pattern.

  • Dogs provide clues.
  • Open the door and adjust the knob.
  • Pull the lever and enter the submarine.
  • After entering, the game will be unlocked.

Submarine: A story-related achievement.

  • The upcoming achievement involves locating a series of coordinates. To make the process easier, check out the achievement guide, as it can be confusing. However, if you don’t want to go through that, I’ll provide instructions for getting there.
  • Turn right twice.
  • Pick up the case and ink bottle from the bottom shelf.
  • Find and obtain four cubes. The map will aid in their retrieval.
  • Use the annotation to get the first set of coordinates.
  • Enter the number into the machine and it will also display a GPS indicating the amount of space to move.
  • Head to the left.
  • Insert the diamond into the machine, which uses a nearby compass to spin the sub.
  • If you want to bypass the entire process, go to a specific location where, near a compass, there is a box with a word waiting to be entered into the machine.

The story continues: Uncovering hidden memories.

  • Return to the GPS and note the red valve above, controlling the depth.
  • Go right.
  • Use the claw to retrieve the cube.
  • Guide the cube through the pipe.
  • Solve the puzzle to get the white cube.

Black square: 59. Go to the other window and collect six fish.

  • Place all six fish in the smoker and light.
  • Turning the smoker back on will display a code.
  • Enter the code into the alphabet machine.
  • Give the crab a shell to get a pearl.
  • Place the pearl into the box to obtain a geometric triangle, which provides the next clue.
  • Use triangles to determine coordinates.
  • Insert the white cube into the machine.
  • Repeat the previous process to get the black cube.
  • Insert the black cube into the machine and repeat the entire process.
  • Eventually, you will get the blue cube.

Gold Nuggets: 70. When you get the gold nugget, you’ll notice a fish.

  • Use Morse code to eat minnows and receive a three letter word.
  • Align all the outstretched tentacles and collect the ink into the ink bottle.
  • Spray ink on the coordinates to get the next set.
  • Insert the black cube into the machine and repeat the entire process.
  • The result will be a blue cube.
  • If you look through the periscope, you will see a boatman.
  • Guide the fish to the hook as before.
  • Observe the boatman’s next words.
  • Pick up the hook.
  • Use the hook on the bottle boat to release a note indicating the next location.
  • By now, this process should be familiar. Insert the blue cube into the machine and repeat.
  • The machine will malfunction and the cubes will need to be collected again.
  • Click on each shade to open the mirror.
  • Enter the cube.
  • Place the machine on her head and pull the lever.
  • Turn right twice.
  • Place the machine on his head and pull the lever.
  • Continue right.
  • Place the cube into the machine.
  • Adjust the top to the correct position and press the button.
  • Collect gold cubes.

Golden Cube: A story-related achievement.

Please note that instructions are provided in English.

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Block escape cave game

Developed by Rusty Lake, Cube Escape: The Cave is an engaging point-and-click adventure game, part of the famous Cube Escape and Rusty Lake series. This work is the ninth in the “Cube Escape” series and the eleventh in the “Rusty Lake” series. It tells the story of the protagonist, Mr. Crow, who begins to explore a mysterious cave. Along the way, he assists a familiar guest and delve deeper into the mysterious world of Rusty Lake.

The game is free to play on RustyLake.com, Playit-online and Google Play store, making it easily accessible to a wide range of players. It won rave reviews from players and critics alike for its exciting puzzles, eerie atmosphere, and engaging storyline.

Block Escape: Cave consists of two different levels: Cave and Mine. In the initial levels, players are tasked with helping friends in need while uncovering the secret rituals of the Vanderboom family. Subsequent levels require players to use a variety of tools and items to successfully escape the dangerous mine.

All in all, Cube Escape: The Cave is a highly regarded adventure game that challenges players to solve complex puzzles and uncover the fascinating mysteries hidden in the world of Rusty Lake.

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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